

Allowing melee weapons to be used while runningįeel free to add this mod to modpacks or to use the code or icons for other projects.Make the movement penalty dependent on the gun that is being used (suggested by steam user: Not Birthday Boy (Alfons)).Option in the mod settings that can toggle if enemy pawns can fire while they are fleeing.Let the AI make use of RunAndGun, can be turned off in the mod options.I would like to implement the following features but do not promise anything. Please let me know if you find any issues. This does not necessarily mean no issues exist. Besides that, all issues communicated to me are solved as far as I know.Letting a pawn stop moving when a burst fire is not finished yet, will let the pawn continue shooting without any delay.Besides that, no known compatibility issues with other mods. Some non-default races are unable to RunAndGun, however, a fix for this will be released soon. This mod depends on Hugslib, so make sure that mod loads before this mod does. However, the chance that they do this can be configured in the mod settings. Enemy pawns will also run and gun while fleeing.What is considered a heavy/light weapon can be configured in the mod settings. Light weapons get a lower movement penalty compared to heavy ones.

The movement penalty depends on the heavyness of a weapon.The accuracy penalty is only applied when pawns with RunAndGun enabled are actually moving, so don't bother disabling RunAndGun every time a pawn stands still while shooting.So don't bother disabling Run&Gun every time you just want your pawn to walk somewhere. The movement penalty is only applied at the moment the pawn is actually shooting or cooling down after shooting.Run&Gun mode can only be enabled when the pawn is drafted, and is carrying a ranged weapon in its hands.Firing manually will cause the pawn to stop running. This can be disabled in the mod settings if that is too intimidating for you. NPC pawns are also capable of Running and Gunning.These penalties can be modified in the mod settings of this mod. Therefore, this mod adds a mode that, when enabled, allows drafted colonists and AI pawns to shoot while moving at the cost of an accuracy and movement penalty. Your colonists can never be a true Rambo if they cannot gun while they are running.
